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Assassin's Creed 3 Remastered Best Way To Make Money

Introduction

The Crafting feature in Assassin's creed is found on Accounting books near the static vendors located in Boston, New York, Frontier and One in your manor in Homestead. You cannot use crafting on moving vendors.

At first glance, crafting in Assassin's creed 3 looks very complicated. This guide will try to simplify everything in crafting, explain how it works, what to do for best profit turnout and what to avoid.

Crafting will be very useful in mid-game and near end because you will need tons of money to upgrade you ship for missions, and as well for sea missions if you ever want to do it.

Stockpile Tab

These is where you buy raw ingredients to be able to craft, animal pelts, mineral ores, lumber, food that is available for you (depending on the level of the people on your homestead).

There's a limit of 10 that you can buy and stock, so you are limited to only 10 materials at a time to craft. You cannot expand that limit and the only way to circumvent that is to retrieve raw ingredients as rewards for looting caravans, recruit missions or through hunting.

Crafting Tab

In the crafting tab, there are 3 different sections: Artisans, Resources, and Recipes.

You don't need to actually worry about artisans and resources part. You just need to search for the recipe of the thing you want to craft and look if you have the correct item to craft it. Guessing for the appropriate combination of an artisan and the resources would be time consuming unless you are using a wiki to guess them.

You can find recipes hidden on large wooden treasure boxes scattered all throughout the game.

While selecting on the item you want to craft, you need to satisfy the level of artisan required to craft the item and the appropriate materials for them. Most of the materials are available in the stockpile tab, while some are needed to be crafted still in the material section, and very rarely, some are only available through hunting.

Once you met all the requirements, you will then need to pay for the appropriate fee for the artisan to craft it. The fee depends on how many times you have used that particular artisan.

The fee starts from 25£ from the first 2 crafts then increments by 25£ starting from the 3rd and preceding crafts. Some items needs 2 artisans to craft it so depending on how you used your artisan, you may pay up to 7000£ on your 10th craft (I will show you later on what item this may happen)

So for example, you want to craft 10 barrels:
- You will use Lance 10 times

Meaning if you want to craft 10 barrels at once, you need to pay him a total of 1150£ (25+25+50+75+100+125+150+175+200+225)

The artisan fee resets ONLY AFTER you traded the items crafted in the trading tab. They will not reset even if you have crafted the barrel to another item that needs that item

Trading Tab

Here is where you trade and reap the profits from buying, crafting or hunting those items.

You will need to buy a Land convoy on the special items in the crafting tab first. You can buy up to a maximum of 3. Each convoy starts with 3 or 4 slots, I can't remember, but you can buy a convoy capacity upgrade up to 8 slots in a land convoy.

Later in the game, you will be able to buy upto 3 Naval convoy which can hold 15 items at max capacity upgrade.

At the start of the game, you would be able to sell only at Boston and Frontier, New york will come later in the game. You will be able to unlock different merchants as you discover them on the map.

Let's Start Trading

Select your land convoy, then you will be greeted by empty slots, enter it and select on the item you want to trade, after that you will select for a particular merchant to trade it.

You may want to look at the profit the the merchant is buying the item is, but beware that to be efficient, you want to only use only 1 merchant per convoy, maximum 2 if you really need to. Everytime you select a different merchant on 1 convoy, you increase the time and risk on delivering your item. From time to time your convoy will be attacked and needs to be defended.

Once you filled up all slots or you are satisfied will all the items you want to trade, you send a convoy by pressing the spacebar.

The timer will start once you leave the accounting tab UI. The timer will pause everytime you open the map, press esc, or any UI that pauses the game.

Risks and Tax

This is very prevalent in the early game since risks and tax are associated to liberated forts and naval missions to reduce risk in naval convoys.

To lower the risk and tax, You want to clear and liberate forts as soon as possible. if you don't, you may need to protect your convoy everytime, this is very risky especially if you are in a middle of the main mission.

Protecting your convoy

You will need to travel in the frontier and rescue your convoy within a time limit. Once you reach your convoy's location, you will need to take down 15 redcoats with 8 bluecoats assisting you.

Early trading

At the start of the game, you won't be able to do much in crafting and trading because you are lacking some artisans that you need and the levels for them to able to craft those items. The best way to earn money in the early game is to either invest in trading for atleast 5k on it and purchase land convoys and upgrades to the max.

After that, all you have to do is buy and sell beaver pelts and sell them for a profit. You will be only able to trade 10 pelts at a time from a particular animal.

Regardless of the type of the animal, you are sure to profit a minimum of 360%.

Here's a table of your possible profit, 10 is the max you can send per trade and the highlighted row, 4, is the minimum that you can send in the early game


* The calculation above assumes that you have the minimum tax of 0% and are selling the beaver pelts on the boston merchants

As you can see, you can get a profit of 1.6k just by buying and selling beaver pelts in the early game. Up to 4.1k if you have the full land convoy upgrade every 12 minutes.

If you have bought all 3 the land convoys, you can farm beavers in homestead at the map below.


NOTE: Use only your hidden blade when hunting beavers. They are slow as hell so you don't need to worry about chasing them

3 Kinds of profit graphs

There are 3 kinds profit graphs on items that you can craft and sell.

Static Profit

These are items that are bought directly in the stockpile and sold on merchants. They have a static profit percentage so the more you sell them, your profit will increase proportionally.

Bear Pelts
These are purchasable in the stockpile once Myriam has reached level 3. They cost 240 each and sells for 1248 max in land convoys and up to 1560 in naval convoys

Dimishing Profit

These are craftable items which are made by multiple artisans, or multiple instances of 1 artisan. One example is meat pies. It requires flour, pork, and hare meat created by oliver, but the flour needs to be crafted with wheat by oliver again. You will need to use oliver twice to make a single meat pie.

Here's how the profit graph looks like


* This one is a extreme one, there are other much subtle with the diminishing profit return.

Peaking Profit

This is the last one and these are the ones you want to avoid OR craft only within the positive range profit.

Artillery

This is found in war supplies, avoid crafting war supplies if you are using it for profit, all of the items there have a peaking profit graph. Here's what it looks like


If you can see, the profit peaks at 4 crafts, anything else is less than that profit. Everything above 8 crafts is a loss.

Best Items to sell

Obviously, the best item to sell are the animal pelts you can buy in the stockpile, hunting section.

They all inherit a static profit graph.

Here are the profit that you can get with bear and beaver pelts.

Bear Pelts

- Stockpile

Quantity

Total Cost

Land Sales

Land Profit

Naval Sales

Naval Profit

1

240

1248

1008

1560

1320

2

480

2496

2016

3120

2640

3

720

3744

3024

4680

3960

4

960

4992

4032

6240

5280

5

1200

6240

5040

7800

6600

6

1440

7488

6048

9360

7920

7

1680

8736

7056

10920

9240

8

1920

9984

8064

12480

10560

9

2160

11232

9072

14040

11880

10

2400

12480

10080

15600

13200

Beaver Pelts

- Stockpile

Quantity

Total Cost

Land Sales

Land Profit

Naval Sales

Naval Profit

2

320

1664

1344

2080

1760

3

480

2496

2016

3120

2640

4

640

3328

2688

4160

3520

5

800

4160

3360

5200

4400

6

960

4992

4032

6240

5280

7

1120

5824

4704

7280

6160

8

1280

6656

5376

8320

7040

9

1440

7488

6048

9360

7920

10

1600

8320

6720

10400

8800

----------------------------------------------------------------------------------

Crafted Items

Not all crafted items generate a profit, some will have an extreme diminishing graph where profits will be disappointing, and rarely, some have a peaking profit graph. I'm just gonna list here what are the best ones to craft and the artisans needed,

Fine Clothing

- Ellen x2, Lance x1

Quantity

Material Cost

Crafting Cost

Total Cost

Land Sales

Land Profit

Naval Sales

Naval Profit

1

197

50

247

1586

1339

1922

1675

2

394

125

519

3172

2653

3844

3325

3

591

275

866

4758

3892

5766

4900

4

788

500

1288

6344

5056

7688

6400

5

985

800

1785

7930

6145

9610

7825

6

1182

1175

2357

9516

7159

11532

9175

7

1379

1625

3004

11102

8098

13454

10450

8

1576

2150

3726

12688

8962

15376

11650

9

1773

2750

4523

14274

9751

17928

12775

10

1970

3425

5395

15860

10465

19220

13825

Best Items to sell pt.2

Quilts

- Ellen x4

Quantity

Material Cost

Crafting Cost

Total Cost

Land Sales

Land Profit

Naval Sales

Naval Profit

1

55

75

130

1378

1248

1670

1540

2

110

250

360

2756

2396

3340

2980

3

165

525

690

4134

3444

5010

4320

4

220

900

1120

5512

4392

6680

5560

5

275

1375

1650

6890

5240

8350

6700

6

330

1950

2280

8268

5988

10020

7740

7

385

2625

3010

9646

6636

11690

8680

8

440

3400

3840

11024

7184

13360

9520

9

495

4275

4770

12402

7632

15030

10260

10

550

5250

5800

13780

7980

16700

10900

Duffy's Elixir

- Lyle x1, Big Dave x1

Quantity

Material Cost

Crafting Cost

Total Cost

Land Sales

Land Profit

Naval Sales

Naval Profit

1

58

50

108

825

717

1073

965

2

116

100

216

1650

1434

2146

1930

3

174

200

374

2475

2101

3219

2845

4

232

350

582

3300

2718

4292

3710

5

290

550

840

4125

3285

5365

4525

6

348

800

1148

4950

3802

6438

5290

7

406

1100

1506

5775

4269

7511

6005

8

464

1450

1914

6600

4686

8584

6670

9

522

1850

2372

7425

5053

9657

7285

10

580

2300

2880

8250

5370

10730

7850

Fine Furniture

- Lance x1

Quantity

Material Cost

Crafting Cost

Total Cost

Land Sales

Land Profit

Naval Sales

Naval Profit

1

55

25

80

650

570

813

733

2

110

50

160

1300

1140

1626

1466

3

165

100

265

1950

1685

2439

2174

4

220

175

395

2600

2205

3252

2857

5

275

275

550

3250

2700

4065

3515

6

330

400

730

3900

3170

4878

4148

7

385

550

935

4550

3615

5691

4756

8

440

725

1165

5200

4035

6504

5339

9

495

925

1420

5850

4430

7317

5897

10

550

1150

1700

6500

4800

8130

6430


Best Items to sell pt.3

Spirits

- Lance x1, Oliver x1

Quantity

Material Cost

Crafting Cost

Total Cost

Land Sales

Land Profit

Naval Sales

Naval Profit

1

80

50

130

806

676

1008

878

2

160

100

260

1612

1352

2016

1756

3

240

200

440

2418

1978

3024

2584

4

320

350

670

3224

2554

4032

3362

5

400

550

950

4030

3080

5040

4090

6

480

800

1280

4836

3556

6048

4768

7

560

1100

1660

5642

3982

7056

5396

8

640

1450

2090

6448

4358

8064

5974

9

720

1850

2570

7254

4684

9072

6502

10

800

2300

3100

8060

4960

10080

6980

Gold Rings

- Big Dave x1

Quantity

Material Cost

Crafting Cost

Total Cost

Land Sales

Land Profit

Naval Sales

Naval Profit

1

35

25

60

624

564

780

720

2

70

50

120

1248

1128

1560

1440

3

105

100

205

1872

1667

2340

2135

4

140

175

315

2496

2181

3120

2805

5

175

275

450

3120

2670

3900

3450

6

210

400

610

3744

3134

4680

4070

7

245

550

795

4368

3573

5460

4665

8

280

725

1005

4992

3987

6240

5235

9

315

925

1240

5616

4376

7020

5780

10

350

1150

1500

6240

4740

7800

6300

Meat Pies

- Oliver x2

Quantity

Material Cost

Crafting Cost

Total Cost

Land Sales

Land Profit

Naval Sales

Naval Profit

1

61

50

111

710

599

923

812

2

122

175

297

1420

1123

1846

1549

3

183

350

533

2130

1597

2769

2236

4

244

575

819

2840

2021

3692

2873

5

305

850

1155

3550

2395

4615

3460

6

366

1175

1541

4260

2719

5538

3397

7

427

1550

1977

4970

2993

6461

4484

8

488

1975

2463

5680

3217

7384

4921

9

549

2450

2999

6390

3391

8307

5308

10

610

2975

3585

7100

3515

9230

5645

Best Items to sell pt. 4

Skin Irritation Remedy

- Big Dave x1, Lyle x1

Quantity

Material Cost

Crafting Cost

Total Cost

Land Sales

Land Profit

Naval Sales

Naval Profit

1

19

50

69

705

636

917

848

2

38

100

138

1410

1272

1834

1696

3

96

200

296

2115

1819

2751

2455

4

154

350

504

2820

2316

3668

3164

5

212

550

762

3525

2763

4585

3823

6

270

800

1070

4230

3160

5502

4432

7

328

1100

1428

4935

3507

6419

4991

8

386

1450

1836

5640

3804

7336

5500

9

444

1850

2294

6345

4051

8253

5959

10

502

2300

2802

7050

4248

9170

6368

Profitability summary graph

I will add more items in the best items part if I find more items that are profitable, meanwhile, here's a summary of the profitability of these items

LAND

NAVALl

End Game Profiteering Item Combination

This Part assumes that you have:

- Unlocked

All Artisans

- Bought

All Land and Naval Convoys

- Bought

All

Land and Naval Convoys

expansion upgrade

- Liberated enough forts to attain

0% tax

- Discovered

All Static Vendors

in-game

Thus you must have a total of 69 item slots. 24 in land and 45 in naval.

Here's the current best Item combination to make profit that you can do in late game.

- 10 Bear Pelts in stockpile
- 10 Beaver Pelts in stockpile
- 10 Gold rings
- 10 Fine Furniture
- 10 Quilts
- 10 Meat pies
- 9 Duffy's Elixir

Items in Land Convoys
- 10 Gold Rings
- 9 Duffy's Elixir
- 5 Fine Furniture

Items in Naval Convoys
- 10 Bear Pelts
- 10 Beaver Pelts
- 10 Meat Pies
- 10 Quilts
- 5 Fine Furniture

Total Cost for materials: 6582
Total Crafting cost: 15300
Total Sales: 72910
Total Profit: 51028

http://steamcommunity.com/sharedfiles/filedetails/?id=257835538

Assassin's Creed 3 Remastered Best Way To Make Money

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=255888998

Posted by: hoardfirents90.blogspot.com

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